
The tutorial mission in DX fits the world, sets the tone for what is to come, and leads you down the rabbit hole. That's the problem, not that it's a tutorial mission. The tutorial mission isn't skippable in DX either, only the absolute basics on world interaction are skippable.įirst mission in MD can be charitably described as analogous to the first mission in DX, also containing the two minute basic world interaction tutorial.Įxcept the MD tutorial mission isn't connected to the rest of the game, like the tutorial mission in DX.


Then the tutorial mission starts on Liberty Island. But maybe a lot of things.Ĭlick to expand.The tutorial in DX which you can skip takes two minutes to "play" and is used to teach basic world interaction. Perhaps it was because of the awful microtransactions and catastrophic pre-release PR. As for why MD didn't meet sales expectations, I don't know. The gameplay of the Jensen games is mostly excellent with a few balance issues and very close to Deus Ex 1, so writing is the culprit imo. I remember posting a screenshot here of my recent Deus Ex 1 playthrough where I argued that the first newspaper you encounter is more thought-provoking and witty than the entirety of the Jensen games. It's no coincidence that the most interesting aspects are either unexplored or connected to Deus Ex 1.

The writers struggle to say something relevant and that's always a problem in a cyberpunk setting. MD's biggest issue, if we distance ourselves from the mindboggling sales strategy, is and has always been the writing.

You don't demolish old buildings because you just built a new one across the street (unfortunately, in some circumstances). I like Prague and it does look more "realistic" in the sense that the new is combined with the old, like a real city in real life is.
